About

I make games for clients and for myself, mostly in Unreal Engine with C++ and Blueprints, and in Unity when a project calls for it. Over seven years and 40+ shipped projects I have built gameplay systems, game AI, multiplayer products, editor tools and published FAB Marketplace plugins, and the backends, web apps and mobile apps that sit around them.

Most of that work was solo or in small teams, under contract or fixed scope. Working that way taught me that scope makes or breaks a project, so I analyze it hard at the start, prototype the riskiest part first, and hold delivery to what was agreed. I am now looking for a full-time role inside a team with real code review.

Open to

  • Gameplay, AI, tools and engine programming
  • Unreal Engine (C++) and Unity (C#) development
  • Mobile games and apps (iOS, Android)
  • Full-stack and backend engineering (Node.js, TypeScript, React)

Full-time, remote or on-site. Based in Istanbul and ready to relocate.

Experience

Freelance Game and Full-Stack Developer

08/2019 to present

Self-employed · Remote

Delivered 40+ projects from concept to shipped build for international clients and my own products: Unreal and Unity games, multiplayer products, FAB Marketplace plugins and templates, and web, mobile and backend products in Node.js, TypeScript, NestJS, React, React Native and native Android. Worked solo and in teams under contract and fixed-scope terms.

Unreal Engine Developer

03/2023 to 12/2024

More Than Just A Game · Remote, small fully remote studio

Two-year contract as the sole game developer in a studio of under five people, alongside a QA tester, a backend developer and at times a designer. Shipped 10 titles, first casino and card games and then casual games, almost all in Unreal Engine C++ and a few in Unity C#. Expanded the client's project templates to production state and built reusable Unreal tooling adopted across projects, including multiplayer session handling and shared gameplay plugins.

Skills

Engines
Unreal Engine 4 and 5 (C++, Blueprints), Unity (C#)
Gameplay and AI
Gameplay Ability System, behaviour trees with C++ tasks, NavMesh AI, vehicle and pursuit AI, replication and dedicated servers
Tools
Editor plugins, procedural generation in C++, FAB Marketplace plugins and templates, profiling and optimisation
Web and backend
Node.js, TypeScript, NestJS, Express, React, Next.js, MongoDB, PostgreSQL, Docker, AWS ECS Fargate, GitHub Actions
Mobile
UE5 mobile, native Android (Kotlin, Java), React Native, Android JNI plugins, Google Play release

Education

Computer Engineering (incomplete)

IUST, Tehran, Iran · 2018 to 2022

Left to pursue career goals.

Languages

  • English · Fluent
  • Persian (Farsi) · Native
  • Turkish · Elementary (A2), actively studying

Contact

Email is the fastest way to reach me.

arianhassani.business@gmail.com