Arian Hassani
I build video games, for freelance clients and as my own indie projects, primarily in Unreal Engine, and Unity when a project calls for it.
Alongside games, I have complementary full-stack skills across mobile and web development. Over the years I've taken a wide range of projects from an empty project to a shipping build. 2D puzzle games, card games, RPGs, FPS, and battle royale among them. I'm comfortable in different roles on a game team, but I'm strongest in tools development and gameplay programming.
I've worked solo and on teams, on both contract and fixed-scope engagements. For solo game development in particular, I think scope is what makes or breaks a project, so I analyze it closely at the start, suggest changes where they'll help, and then hold to what we agree on.
I've been freelancing for seven years and shipped more than forty projects; the most notable ones are on this site. I'm based in Istanbul, Turkey, and available for remote or on-site work anywhere.
If there's something you want to build, even a rough idea, get in touch and we'll work out how to make it happen.
Istanbul, Turkey
Tools & gameplay programming
Unreal Engine · Unity
Remote or on-site, worldwide