Portrait of Arian Hassani

Istanbul, Turkey · Open to relocation

Game and full-stack developer.

Seven years, 40+ shipped projects. I build gameplay systems, game AI and complete games in Unreal Engine (C++, Blueprints) and Unity (C#), and the backends, web apps and mobile apps around them in Node.js, TypeScript, React and Kotlin.

Open to full-time roles in gameplay, AI, tools or engine programming, Unreal or Unity development, mobile games and apps, and full-stack or backend engineering. Remote or on-site, ready to relocate.

building games and products
7 years
shipped projects
40+
shipped at a remote studio
10 titles
main stacks
Unreal · Unity · Node.js

Selected work

2024

Live Poker Madness

A complete free to play mobile poker game built solo, end to end. An original fold or all in poker variant running on Linux dedicated servers, orchestrated by a Node.js manager I wrote, backed by a full Express/MongoDB user system with payments, KYC, and an admin panel.

Game
Mockup
2025 - Ongoing

Beat Dash

A rhythm platformer built in Unreal Engine 5 and C++ where any song you choose becomes the level. A custom audio-analysis pipeline finds the beats in real time and builds a synced 3D platformer level around them, so no two songs play the same.

Game
Mockup
2024

Call of Honor

A mobile-first FPS built in Unreal Engine 5 and C++. Drag to aim, tap to fire, and survive waves of enemies that get faster and smarter the longer you stay alive, with AI that takes cover, a self-tuning difficulty curve, and a fully left-handed-friendly UI.

Game
Mockup
2023

BlackJack Trainer Mobile Game

A freemium blackjack trainer that teaches real card counting under real game pressure, built in Unreal Engine with Blueprints. A free tier for playing with a live count tracker, and an Elite tier with a basic-strategy coach, bet-spread guidance, and deck-stacking practice.

Game
Mockup
2025

Messenger Application

A full-featured real-time mobile messenger combining random stranger matchmaking, username search, friends, and public/private group chats with encrypted messaging, voice and video, and a built-in trust-and-safety layer. React Native client over a WebSocket backend, with a large admin and analytics panel.

Web & mobile
Mockup
2026

Staff Management Dashboard

An internal company platform built as two linked web applications, one for people, scheduling, and requests, and the other for tasks, payments, cloud storage, and events, unified under a single role-based access model. One codebase, two product surfaces, designed so a company can run its whole back office in one place. I later migrated the backend from Express to NestJS, containerised it, and deployed it to AWS.

Web & mobile
Mockup

Games

Mockup

BlackJack Trainer Mobile Game

A freemium blackjack trainer that teaches real card counting under real game pressure, built in Unreal Engine with Blueprints. A free tier for playing with a live count tracker, and an Elite tier with a basic-strategy coach, bet-spread guidance, and deck-stacking practice.

Unreal Engine 5BlueprintsGame Design+2
Mockup

Live Poker Madness

A complete free to play mobile poker game built solo, end to end. An original fold or all in poker variant running on Linux dedicated servers, orchestrated by a Node.js manager I wrote, backed by a full Express/MongoDB user system with payments, KYC, and an admin panel.

Node.jsExpressMongoDB+5
Mockup

Superpowers Unreal Plugin

An Unreal Engine C++ plugin providing nine fully network-replicated superpowers as independent drop-in components, built for a multiplayer battle royale. Production-grade replication infrastructure rather than a tech demo.

Unreal Engine 5C++Plugin Development+2
Mockup

Ring Game Poker Template

A fully replicated multiplayer ring-game poker template for Unreal Engine Blueprints, published on the FAB marketplace. Supports both dedicated and listen servers, configurable entirely through data assets, with ring-game-specific features most poker templates skip.

Unreal Engine 5BlueprintsReplication+4
Mockup

Beat Dash

A rhythm platformer built in Unreal Engine 5 and C++ where any song you choose becomes the level. A custom audio-analysis pipeline finds the beats in real time and builds a synced 3D platformer level around them, so no two songs play the same.

Unreal Engine 5Digital Signal Processing (DSP)C+++1
Mockup

Teddy's Pokerclub

A stylized casino-games bundle published on the FAB Marketplace. Six self-contained game modules. Bingo, Blackjack with NPC bots, Dice Slots, a four-variant Slots engine, Video Poker, and Ring Game Poker, each drag-and-drop into any UE scene and fully tunable via DataAssets, all wrapped in a 3D walkable casino hub where players approach physical cabinets to launch games. A product line for other developers to build on, not a finished consumer game.

Unreal Engine 5BlueprintsUMG+2
Screenshot 1

Multiplayer Session Plugin

A drop-in Unreal Engine plugin that wraps the notoriously painful Online Subsystem into a clean, Blueprint-friendly API. Host, find, join, and run a live lobby with no boilerplate. UE4 and UE5 compatible.

Unreal Engine 4 & 5Online SubsystemC+++1
Screenshot 1

Inventory System Plugin

A drag-and-drop Unreal Engine 5 inventory plugin. One component on your character, a DataTable of items, and you have a working RPG inventory, pickup, drop, stack, equip, consume, and live 3D previews of items rendered right in the UI.

Unreal Engine 5Data TablesC+++2
Mockup

Four Slots Casino

A mobile casino slots product built as a FAB Marketplace template, then expanded on the same marketplace into a full four-game lobby with shared engine and fully themed variants. The template is what gets sold; the four-game build is what proves it ships. Pirate's Rim, Donuts Mania, China Town, and Golden Pyramids run on the same logic with completely different art, audio, paytables, and bet ranges.

Unreal Engine 5BlueprintsUMG+1
Mockup

Call of Honor

A mobile-first FPS built in Unreal Engine 5 and C++. Drag to aim, tap to fire, and survive waves of enemies that get faster and smarter the longer you stay alive, with AI that takes cover, a self-tuning difficulty curve, and a fully left-handed-friendly UI.

Unreal Engine 5C++AI/NavMesh+2
Mockup

Unity Prototypes

Four complete game prototypes across four genres (a top-down racer, a colony sim, a match-3 combat puzzle, and a 2D platformer), each scoped, built, and shipped in roughly five days. A demonstration of genre-agnostic prototyping speed.

UnityC#Tilemaps+2
Mockup

Fruit Loose

A data-driven dice-grid game built in Unreal Engine 5 with Blueprints, shipped first as a reusable marketplace template, then expanded into a fully themed game (Fruit Loose) to prove the framework holds up at the product level. The template and the game were built in a single day.

Unreal Engine 5BlueprintsDataAssets+2
Mockup

Little Dino Adventure

A 2D mobile platformer built in Unreal Engine 5 with Blueprints, in twelve hours. A fireball-spitting dino runs through jungle, caves, and floating sky islands, dodging erupting fire, riding flying enemies, and facing off against a mini-boss.

Unreal Engine 5BlueprintsPaper2D+2

Experience

2019 to present

Freelance game and full-stack developer

40+ projects for international clients and my own products, remote

2023 to 2024

Unreal Engine Developer, More Than Just A Game

Sole game developer at a small fully remote studio, 10 titles shipped

Full experience, education and languages

Contact

Email is the fastest way to reach me.

arianhassani.business@gmail.com